![]() ![]() Sensibly named objects help you find things quickly Mesh This can often save time when running updates and importing unnecessary data. With big projects in your 3D application, consider having a working file outside your Unity project directory.Use simple but descriptive names for both objects and files in order to allow for duplication later.Avoid special characters such as *()?"#$.This helps you locate and troubleshoot specific Meshes in your project. Name objects in your Scene sensibly and uniquely.Because of this, it is a good idea to set this consistently across your pipeline (for example, at 30fps). Animation frame rate defaults can be different in different packages.If in doubt, export a meter cube with your Scene to match in Unity.For example, if you want to achieve Scale Factor = 1 and Object Transform Scale = 1, use one of the proprietary file formats and set the Convert Units option. Make sure you check the FBX import scale settings. importing native 3D modeling software files. Unity has different scaling for importing FBX vs.Be aware that different systems use different units - for example, the system unit default for Max is inches while in Maya it is centimeters.Set your system and project units to Metric for your software to work consistently with Unity.Working to scale can be important for both lighting and physics simulation. This short guide has been put together by games artists with developers at Unity to help you create Assets that work better and more efficiently in your Unity project. ![]() Unity supports textured 3D models from a variety of programs or sources. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |