![]() ![]() The excursion into the Plane of Shadow, due to unforeseen circumstances, lasted much longer than Lord Shadow anticipated. The city's clerics of Shar cast divinations and saw what had really happened, but only informed the noble families, presumably on the whim of Shar herself for some reason. ![]() He abandoned those plans and retreated back into the Plane of Shadow, vowing that one day, they would return and reestablish the empire. He stopped, however, when he realized that one city was not a match for them and that his subjects were likely the last of the empire's people. Finding none, Lord Shadow assumed it was the work of the phaerimm and began planning his revenge. Searching for survivors for days, the city floated over the ruins of the Netherese empire. It took weeks but eventually, they managed to return to Netheril, or at least what was left of it. For some reason, however, Lord Shadow could not move the city back to the Prime Material Plane. ![]() Thultanthar was created in the year −1471 DR, Thultanthar's high mage, known only as Lord Shadow, experimented with the Plane of Shadow for some time and successfully shifted the entire city into the Plane of Shadow mere days before Karsus cast Karsus's Avatar and temporarily destroyed the Weave in the Year of Sundered Webs, −339 DR. Thultanthar's "twin" in the Shadowfell was known as Gloomwrought. Near the city was the Shadow Sea, and the Scimitar Spires range surrounded both the lake and the city on three sides (all except the north). On Toril, Thultanthar was located in the middle of the Anauroch desert along the Black Road trade route connecting the Silver Marches with Cormanthor, in the area of the Bedine tribes. ![]()
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